Mathematical models for real time or turn based strategy games
Project level: Masters, Honours, Summer
Many real time and turn based strategy games have an initial phase of game play, before interaction with any opponents, that is almost completely focused on economic and/or military development. This project would look to build stochastic dynamic programming models of this stage of one or more games and then solve these models using exact or approximate techniques.
Would suit students with strong interest in particular games, especially games with known simulation models or with active discussion groups around the parameters of the game.
The game Factorio could be particularly interesting.